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TOTAL OVERDOSE (Prototype)

ROLE

Game Developer

DESCRIPTION

I joined the project as a volunteer game developer, in charge of creating the mechanics for the game, and to replicate the mechanics from the older game we were remaking. The game was made in Unreal Engine 5 , with coding using blueprints and the player character was built on top of the ALS character assets.

YEAR

 June 2023- May 2024

GENRE

Third person shooter

PLATFORM

PC

 DEVELOPMENT PROCESS

I first joined the project as a level designer with blueprint experience, but then the role evolved into coding majority of the game, since I was the only one with blueprint coding experience. With the help of YouTube tutorials, I was able to get a good deal of the core mechanics for the game done.  I joined two other people, one of them was in the gaming industry and was able to help and mentor me during the development of the game. The other person was the Environment artist.

Since we are located across the globe in vastly different time zones, we had to find common ground to sort out meetings at an appropriate time, and to create the project that was accessible to everyone.  Having previous experience with SourceTree, Github, it was fairly easy for me to set up Plastic SCM with Unreal Engine 5, once this was done we were able to start.

The goal of the project was to create a demo level to show off, which in the hopes to create a full game with a larger team and publish the game. WE looked at the very first level in the original game and our 3D environment artist took off to recreate and improve the map.

I looked at some of the basic components needed, the character movement, gun functionality (shooting, ammo, reloading and damage), and some of the mechanics from the older game “Tequila Overdose”, such as time slowing down. The player was built on top of the Advanced locomotion system asset, this saved time to not have to create the animations and the movement of the character, I also included the Ballistics FX asset to the project.

For the actual character model, I looked at trying Unreal's metahuman, it was the very first time i tried the program and I had fun recreating the character form the first game in a more realistic look.

Screenshot 2024-07-29 170138.png
2023_07_12_4_35_PM_Office_Lens.jpg

Quick level layout sketch for our 3D environment artist.

2.png
code.PNG

Example of the coding for the bullet to interact with different materials

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